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 3.2 shaman changes

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Number of posts : 65
Age : 28
Location : Greece, Athens
Registration date : 2009-05-20

PostSubject: 3.2 shaman changes   Fri Jun 19, 2009 4:52 am

* A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
* All Shocks now have a default range of 25 yards, up from 20 yards.
* Base health increased by approximately 7% to correct for shamans having lower health than other classes.
* Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
* Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
* Talents
o Enhancement
+ Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
o Restoration
+ Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
+ Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
+ Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
+ Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
+ Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
+ Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
+ Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
+ Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
+ Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

im pretty happy with the restoration changes. it looks like they are trying to make Restoration suitable for pvp. Ancestral Healing's new effect is far better than the previous one. Healing Way is not just a talent to spent 3 points to move on anymore (actually it is, but at least you get something now Razz ). Tidal Waves increases ur LHW crit by 25%, so if u have around ~30% with raid buffs the spell is more likely to crit, giving you mana from Water Shield, that its orbs will not be consumed anymore.
An other nice update is:
Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
imo the resto shaman wont have any problems with getting oom anymore.
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Number of posts : 66
Age : 31
Location : Bulgaria
Registration date : 2009-04-22

PostSubject: Re: 3.2 shaman changes   Fri Jun 19, 2009 5:11 am

ok I saw what they did there -.-

*Lets nerf spirit and increase mp5 on items * DAMN YOU BLIZZARD
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Number of posts : 1529
Age : 31
Location : Birmingham, England
Registration date : 2008-11-24

PostSubject: Re: 3.2 shaman changes   Fri Jun 19, 2009 9:49 am

saw these this morning Very Happy

resto is possibly the best shammy class for pvp anyway, dunno why they have messed with it

healing way has alwasy been hsit and never should of been taken over the +armour on crit one (forget what its called without looking)

will have a proper read and TC over it the weekend.

nice that they have increased Mp5. something we actually need. also LHW crit is nice. dont know why they nerfed it in the first place.

Insert Pretty Sig here.
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